When reaching hatred, the companion will threaten to leave for good. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. When reaching idolization, the companion will admit to having the player character being their best friend. Positive affinity will reveal some of the companion's background and how they ended up here. Raising or dropping a companion's affinity to a certain amount will trigger a unique dialogue with the player character.These comments can be hateful, disdainful, neutral, admirable, generous, and for romantic companions, affectionate. They will also differ in attitude when dismissing them or asking them to join. Companions will give different thoughts and relationship statuses depending on their relationship with the player character.Hancock and MacCready will do the same if the listed crimes are done in Goodneighbor. For example, Piper and Nick will turn hostile if a DC guard/civilian is assaulted/killed, or if you trespass or steal.
Steal Owned Items (may upgrade to Hack or Lockpick)